I am using Unity.WCF and I want one object per request, intially I thougth thread life time manager is meant for this. However later I realized that threads are kept alive by WCF framework to provide better performance. Now I am stuck how to acheive the
same. I know its not directly related to Unity.WCF project here. I am posting it to get help as I think this is perfect place to ask this question instead of social.msdn.
I read the following article and solution provided in it for the problem I am facing.
Now I am wondering how can I plug in with Unity.WCF?